![]() This sounds like a lot to ask of a single character on paper, but both the Protection Warrior and the Protection Paladin can achieve these requirements already, and without Phase 3 gear, to prepare for the release of the Trial of the Crusader raid in a few weeks and make your progression against the final encounter much easier. Furthermore, if said tank can also use an uncapped AoE stun every 30 seconds, they will be able to prevent all Burrowers from using Shadow Strike without external help. This means tanking several Burrowers is no longer a threat, despite their Spider Frenzy aura incentivizing against stacking them together. The only reliable way to prevent 8 or more Burrowers from destroying your raid is to stun all of them a second before their cast window, so they skip this ability until the next window 30 seconds later.įrom these abilities, we learn that a tank capable of reaching 100% combined avoidance and fully blocked hits against a lvl 82 Nerubian Burrower will be able to reduce incoming damage to 0, in spite of the Expose Weakness debuff stacks, as long as they maintain their block value above the maximum melee hit of Burrowers. However, with the increased casting speed granted by several Spider Frenzy auras, in hard mode Shadow Strike will be nearly instant. This spell has a long 8 seconds cast time that can be interrupted. Shadow Strike - Every 30 seconds, each Burrower will use Shadow Strike, teleporting to a random raid member to murder them.4 Burrowers in hard mode will each receive 3 auras (+300%) and 8 Burrowers will receive 7 (+700%). ![]() 2 Burrowers side by side will only buff each other once (+100%). Spider Frenzy - Each Burrower buffs other Burrowers within 12 yards with a stackable +100% attack and casting speed aura.In case of a partial block, the damage multiplier applies only on the damage above the blocked amount. ![]() Expose Weakness - Melee hits from the Burrowers stack a debuff increasing physical damage taken by 25% per stack, up to 9 stacks (225% total).Submerge - Every few seconds, the Burrowers will attempt to burrow into the ground and heal back to full, therefore they must always be tanked on top of a Permafrost patch that will stop this ability.Two tank classes can tank an infinite amount of Burrowers in hard mode, in each phase, while taking literally 0 damage and preventing all of them from attacking your raid members.įirst, let's take a look at the Nerubian Burrower's abilities to better understand what we're dealing with.ĭamage: Hits tanks for about 3500 damage (pending beta logs for a more accurate number) With the proper gear set, two classes can singlehandedly negate all of the Nerubian Burrowers' abilities, enabling your raid to solely focus on Anub'arak's health bar. In the traditional strategy, these adds are extremely dangerous and require immediate raid focus to take them down before they tore your multiple off-tanks apart, as well as interrupts to prevent their deadly backstab on a random raid member that is sure to kill them on the spot.īut there's a twist. Unfortunately, this is all about to change in the next phase with the release of the Trial of the Crusader raid.Īnub'arak, the final boss of the next raid, summons 2 Nerubian Burrowers to his aid every 45 seconds (4 in hard mode) while emerged. Unlike TBC, Wrath of the Lich King hasn't required any form of resistance gear so far and tanks have been able to enjoy more bag space for a few months. ![]() Quick Guide to building a Block Set for Trial of the Crusader in Phase 3 This guide will cover the reasons for building a Block Set, a Brief explanation of the encounter its useful on, as well as best in slot pieces to collect before Phase 3 launches. Welcome to Wowhead's Guide on Building a Block Set for Phase 3 of Wrath of the Lich King Classic.
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