Virtually all non-player characters in the game have different dialogue from their computer counterparts.The winds are never calm: they always blow in one direction. The ship can advance against the wind, although slowly.Enemy encounter rate is not lowered when the party is on horses or on a ship.It is possible to flee from combat only by using a Compass Heart.The party may also undertake the optional task of picking Flowers of Ambrosia, that can be exchanged for useful artifacts known as Compass Hearts. The player must now obtain special Golden and Silver Picks to retrieve the Mystic Armour and Mystic Weapons, respectively. Additional items and quests have been added to the game.5, regardless of party level (in the computer ports, the 1st level only hosts "level 1" monsters). The 1st level of dungeons hosts monsters up to lv. Stronger monsters start spawning only when characters reach a specific level (i.e.: lv.All monsters have simpler artificial intelligence, but they have more HP.When a character talks to Lord British for level-up, max health points (and level) are instantly raised to the allowed maximum, instead of being raised by 100 HP.Lord British will resurrect the first member of the party as determined by party order, should the entire group be slain in combat.The druid restores magic points at the same rate as other characters (instead of double rate).The only easily accessible inn is in Castle Britannia. Includes NES Map for Ultima III (Japan only)ĭifferences from the Original Gameplay Differences.Movement is also portrayed differently in the port, with all party members represented as following a leader, instead of having the party displayed as a single sprite. The window displaying the shifting moon-phases, however, remains unchanged. Given the need to adapt to an NES controller, the interface was changed such as that most of the game's mechanical controls and player character statistics are accessible via pop-up windows, rather than through a keyboard parser. An album known as the Exodus "Ultima Mix" CD, has been produced with remixes of the soundtrack. The NES opening theme was later re-imagined as an instrumental image song known as " Hitomi no Naifu" ("Knife of the Eye"), which was released in conjunction with the game. The sound and music to the game was also reworked, carrying over none of the tracks of the original. The new design for Ultima III was similar to that of many Japanese designed role-playing games, and additional creature animations and cutscenes were added to the game. As such, the graphics were overhauled considerably. At the time of the NES-port's release, six years had elapsed since the release of the original.
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